using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class GetAccounts: MonoBehaviour
{
void Start()
{
StartCoroutine(Accounts());
}
private IEnumerator Accounts()
{
string jsonString = "{ \"chain\": \"testnet\", \"target\": \"0x5f1cbf91020e986d82493bbb8d0efab99c848d5e5fa1eec71faf2db725e2c5f7::counter::increment\", \"args\": [\"0xa1fc3811720a381e2d55cc620c5514116c5254e2bdc72fda2af341fd0998029a\"] }";
byte[] jsonBytes = System.Text.Encoding.UTF8.GetBytes(jsonString);
UnityWebRequest request = new UnityWebRequest("localhost:9680/sui/sendContract", "POST");
request.uploadHandler = new UploadHandlerRaw(jsonBytes);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
Debug.Log(request.error);
Debug.Log(request.downloadHandler.text);
}
}